Category: Professional Output

  • AI Rotoscoping: Revolutionizing VFX in Record Time

    AI Rotoscoping: Revolutionizing VFX in Record Time

    I’m engaged by the rapid evolution of tools within media and my industry. The convergence of virtual production, AI-powered tools, and real-time rendering engines is revolutionary for storytelling…

  • Creative Fulfillment

    Creative Fulfillment

    I write every day as exercise and out of principle. Today, I’m satisfied to have shaped some of my creative writing into a finished screenplay. Tomorrow… more writing. Completion is just another beginning! #screenwriting #filmmaking #indiefilm #creativewriting

  • Introducing

    Introducing

    Meet the non-subscription based crowdfunding membership platform providing business infrastructure to independent content creators.

  • 48 Hour Film Project – Cincinnati, 2024

    48 Hour Film Project – Cincinnati, 2024

    Virtual production specialist (Indie) seeking 48 Hour Film Fest Team (Cincinnati) with which to collaborate (May 17-19,2024). Message For Info.

  • Impatience is Impractical

    Impatience is Impractical

    Amazing products go unsold when no one sticks around for the presentation. Your ability to survive on your services disappears when you promote yourself with a blank page. Cached pages for your (WordPress) website aren’t a technical matter – they are a matter of survival. In my search to meet my own personal expectations for…

  • Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!

    Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!

    Spring is in the air and new workflows are hatching 🐣! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…

  • Gearing Up: A StoryTelling  Adventure of Substance.

    Gearing Up: A StoryTelling Adventure of Substance.

    Piecing together my repeatable workflow. Currently ironing out friction points. Everything very much a ‘work-in-progress’. Follow for my journey’s progress (but no pressure).

  • Adding Reddit To Sharing (beta)

    Adding Reddit To Sharing (beta)

    Change Log:-Reddit-LinkedIn (Alternative share)-Facebook #culture

  • Telling Greater Stories With Fewer Resources. Virtual Production, Unity Game Engine.

    Telling Greater Stories With Fewer Resources. Virtual Production, Unity Game Engine.

    Today, I’m dynamically relighting pre-lit green screen video into wildly distinct scenarios using Unity Game Engine. Examples in the link >>

  • Unreal Engine 5.2 (Apple Silicon) for macOS. Buggy Exports

    Unreal Engine 5.2 (Apple Silicon) for macOS. Buggy Exports

    Unreal Engine experimentation. Downgraded from 5.3 to 5.2 for a more mature release. Works except for buggy media export. Details inside. Thoughts?