Category: Professional Output
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AI Rotoscoping: Revolutionizing VFX in Record Time
I’m engaged by the rapid evolution of tools within media and my industry. The convergence of virtual production, AI-powered tools, and real-time rendering engines is revolutionary for storytelling…
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Creative Fulfillment
I write every day as exercise and out of principle. Today, I’m satisfied to have shaped some of my creative writing into a finished screenplay. Tomorrow… more writing. Completion is just another beginning! #screenwriting #filmmaking #indiefilm #creativewriting
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48 Hour Film Project – Cincinnati, 2024
Virtual production specialist (Indie) seeking 48 Hour Film Fest Team (Cincinnati) with which to collaborate (May 17-19,2024). Message For Info.
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Impatience is Impractical
Amazing products go unsold when no one sticks around for the presentation. Your ability to survive on your services disappears when you promote yourself with a blank page. Cached pages for your (WordPress) website aren’t a technical matter – they are a matter of survival. In my search to meet my own personal expectations for…
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Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!
Spring is in the air and new workflows are hatching 🐣! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…
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Gearing Up: A StoryTelling Adventure of Substance.
Piecing together my repeatable workflow. Currently ironing out friction points. Everything very much a ‘work-in-progress’. Follow for my journey’s progress (but no pressure).
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Telling Greater Stories With Fewer Resources. Virtual Production, Unity Game Engine.
Today, I’m dynamically relighting pre-lit green screen video into wildly distinct scenarios using Unity Game Engine. Examples in the link >>
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Unreal Engine 5.2 (Apple Silicon) for macOS. Buggy Exports
Unreal Engine experimentation. Downgraded from 5.3 to 5.2 for a more mature release. Works except for buggy media export. Details inside. Thoughts?