Building Virtual Sets Around Real Production Stages

Creating virtual production environments around the dimensions of real-world production stages is fast and easy – with this workflow!

Topics Covered:

✅ Creating a reusable toolkit to jumpstart every new virtual production.
✅ Using scale references for commonly used real production pieces.
✅ Designing worlds & set extensions around real production stages.
✅ Accurately visualizing set-builds using custom virtual cameras.
✅ Spawning gameObjects where they belong without guesswork.
✅ Quickly gray boxing virtual world layouts for faster iteration.
✅ Using camera origin markers to align virtual sets with real stages.
✅ Using virtual talent markers facilitating performance consistency.
✅ Replacing gray box elements with finalized production assets.

The principles demonstrated are applicable across realtime render engines and production tools. I’m using Unity – you can apply these tips to Unreal Engine. Tools used include Lightcraft Jetset and Unity Realtime Render Engine.

#realtimeVFX #virtualProduction #indieFilm #Unity #GrayBoxing #worldBuilding

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