Complete Graphics Compositor Tutorial – Unity Virtual Production
This is a complete (beginner friendly) tutorial to teach you everything you (probably) need to know about Unity Graphics Compositor for storytelling and filmmaking using Unity Virtual Production workflows.
Shout out:
Everything I know about the Unity Graphics Compositor I learned from this older video https://youtu.be/jQnlq5QpfWs?si=6OzjXBaF_Orxp6LB created by @AR-gw6nk . My contribution to this learning space is providing a voiced explanation of the steps involved. As in all things, I typically stand on the shoulders of the giants that have come before me. A big thank you to all the helpful giants in the world.[+] Show More
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Complete Graphics Compositor Tutorial – Unity Virtual Production
This is a complete (beginner friendly) tutorial to teach you everything you (probably) need to know about Unity Graphics Compositor for storytelling and filmmaking using Unity Virtual Production workflows.
Shout out:
Everything I know about the Unity Graphics Compositor I learned from this older video https://youtu.be/jQnlq5QpfWs?si=6OzjXBaF_Orxp6LB created by @AR-gw6nk . My contribution to this learning space is providing a voiced explanation of the steps involved. As in all things, I typically stand on the shoulders of the giants that have come before me. A big thank you to all the helpful giants in the world.[+] Show More
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Cinemachine & Timeline: Dynamic camera moves for Unity Virtual Productions.
Proof of concept for transforming small green screen stages into larger-than-life virtual set extensions – complete with dynamic camera movements.
Environment:
Unity 2023.2.11f1
macOS, Apple Silicon, M1 MacBook Air
Aims & Outcomes:
Believably integrating pre-recorded video footage into a fully virtual environment by means of animation timings, light reactive shaders/materials, light wrapping, and virtual camera movement.
Future breakdown overview video forthcoming ๐๐ฝ[+] Show More
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Relighting Existing Video Clips Using Virtual Lights – Unity Virtual Production
A 2024 proof of concept for adding textured lighting to (pre-recorded) flatly-lit video using the Unity Game Engine for Virtual Production storytelling and filmmaking purposes.
This chromakey is still in need …of finessing (well aware of it, lol). Turn on notifications for upcoming step-by-step tutorial on producing this exact scene (with a far better final composite ๐ค).
Working Environment:
Apple M1 MacBook Air (Base Memory)
Unity 2021.3.35f1 (HDRP project)
Deckard ChromaKeyer, Indie
Green Screen Video Clip (Mixkit.co)[+] Show More
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Unreal Engine 5.2 First Look at (Apple Silicon) for macOS. Buggy Export
This video demonstrates a few of the unwanted bugs on display within Unreal Editor 5.2 for Apple Silicon.
I downgraded from 5.3 to 5.2 to experiment with a more mature Editor …version.
Media Playback:
– Materials based on Media Textures display as black in Viewport.
– Enabling Electra Player fixes the media display issue…
– Movie Render Queue exports Media Texture Materials as Invisible.
Have you encountered any of these bugs yourself?
Do you know of solutions and fixes?
Chime in below.[+] Show More
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Unreal Engine 5.3 First Looks at (Apple Silicon Native Release) for macOS Wild Bugs.
This video demonstrates a few of the unwanted bugs on display within Unreal Editor 5.3 for Apple Silicon.
Unreal Sequencer:
– Sometimes there’s sound even when there is no sound component.
– Media …playback is smooth in Editor; unusable in Exported MP4.
Have you encountered any of these bugs yourself?
Do you know of solutions and fixes?
Chime in below.[+] Show More
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Unity3D: Creating Dynamic Atmosphere with Simulated Fog Noise Using Particle Systems!
Learn how to create the look and feel of ‘Organic Noise’ within Fog for your virtual reality experience, game, or virtual film production! This technique requires no commercial assets and …uses Unity’s Particle System.
I know nothing. Today I’m familiarizing myself with Unity Game Engine’s Terrain Tools Package. This will be a long live stream because it’s all trial and error as I talk …to myself outloud about what I am doing.
Unity ships with basic Terrain options. But today I’m diving deeper into Unity Terrain capabilities by downloading the free Terrain tools package from Unity’s Package Manager.[+] Show More
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Learning Unity Game Engine = Frustrating.
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Adding Global Illumination to URP in Unity 2021.3.3f1 on macOS Monterey on an M1 MacBook Air (8gig)
Fast. Simple. Precise instructions. We’re adding realistic lighting & Real-time Global Illumination to the Unity URP (Universal Render Pipeline) Sample Scene in today’s video.
Here’s what you need to follow along:
Unity …2021.3.3f1
New Project using ‘3D Sample Scene (URP)’
Future Global illumination tutorial videos will follow as Unity releases stable releases of future versions of Unity Editor (because we all know how Unity Headquarters loves to move things around within Unity – even things that don’t need to be moved ๐คฃ . I think they just like to keep us on our toes – but we see you Unity HQ… we see you ๐.)[+] Show More
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Adding Global Illumination to HDRP in Unity 2021.3.3f1 on macOS Monterey on an M1 MacBook Air (8gig)
Fast. Simple. Precise instructions. We’re adding Real-time Global Illumination to the HDRP Sample Scene in today’s video.
*Here’s what you need to follow along:*
Unity 2021.3.3f1
New Project using ‘3D Sample Scene (HDRP)
Future …Global illumination tutorial videos will follow as Unity releases stable releases of future versions of Unity Editor (because we all know how Unity Headquarters loves to move things around within Unity – even things that don’t need to be moved ๐คฃ . I think they just like to keep us on our toes – but we see you Unity HQ… we see you ๐.)[+] Show More
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Visual Scripting (Bolt): How To Properly Position Characters Following A Cutscene
Unity Bolt Visual Scripting Tutorial. No need to write C# script!
Is your playable character in the wrong position & facing the wrong direction following a cutscene? Here’s how to fix …it using Bolt visual scripting inside of Unity game engine.
No need to write C# script! Fully fixed using only Bolt visual scripting.
Here’s how to make sure that your playable character spawns in the right position following the ending of a cutscene. Avoid having your player appear close by but in the wrong position and facing the wrong direction.
Know of a more efficient way? Let me know in the comments. Much of my learning is self-taught from piecing together unrelated pre-existing tutorials. I’m always looking for more expedient Unity workflows!
Help Request: How To Control URP Shader Graph Property From Bolt Visual Scripting? #Unity3D
What is the proper way to Lerp between 0 & 1 for an exposed Shader Graph property using Bolt Visual Scripting?
I have an exposed ‘Lerp’ property in my #Unity3d …URP Shader Graph. I have a “Toggle Unit” & a “Material Set Float Unit” in my Bolt Flow/Script Graph. They don’t link up properly.