Category: Unity

  • Live Capture Support Ending With Unity 6.1 😭

    Live Capture Support Ending With Unity 6.1 😭

    Do alternatives exist for #realtimeVFX #virtualProduction within #Unity6 #Unity3D #MadeWithUnity @unity This news is heart breaking and discouraging after so much time investment learning the tools.

  • Sub-pixel Accuracy for Unity Live Capture?

    Sub-pixel Accuracy for Unity Live Capture?

    Anyone have insights on achieving accuracy between iOS Virtual Camera app & Unity live capture?

  • 48 Hour Film Project – Cincinnati, 2024

    48 Hour Film Project – Cincinnati, 2024

    Virtual production specialist (Indie) seeking 48 Hour Film Fest Team (Cincinnati) with which to collaborate (May 17-19,2024). Message For Info.

  • Unity Graphics Compositor  Lighting Not Rendering

    Unity Graphics Compositor Lighting Not Rendering

    Environment:Unity 2023.2.11f1 (Apple Silicon)Graphics Compositor Observation / Issue: I’m working with a CompositionGraph containing three layers. The Problem I’m facing is that my Scene > Directional Light is not effecting my final composite output. Directional Light does look correct within the Scene Window but not Composite Output. Insight & Assistance is requested and appreciated.

  • Real & Virtual Set Alignment, Seeking Workflow

    Real & Virtual Set Alignment, Seeking Workflow

    I’m seeking a #madeWithUnity workflow for aligning real and virtual sets. I’m using #Unity3D within a #virtualProduction context on #macOS for #indieFilm. Can you make a recommendation?

  • Unity, Timeline, Video Player, Frame-Accurate Scrubbing?

    Unity, Timeline, Video Player, Frame-Accurate Scrubbing?

    When working with Unity > Timeline (& Sequences), is there a way to preview frame-accurate control for Video Players? #Unity #VirtualProduction

  • Seeking Tips On Organizing Unity3D Project Assets.

    Seeking Tips On Organizing Unity3D Project Assets.

    I’m looking for tips on organizing #Unity #gameDev third-party assets for an #optimized visual workflow. Is there a better way than to click through individual Project Panel folders originating from multiple asset packs?

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