Unity Graphics Compositor Lighting Not Rendering

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Written:

Environment:
Unity 2023.2.11f1 (Apple Silicon)
Graphics Compositor

Observation / Issue:

I’m working with a CompositionGraph containing three layers.

  1. Background Layer (Camera)
    • Culling Mask > Everything (minus midground and foreground layers)
  2. Midground Layer (Live Action Video Plate)
    • Culling Mask > Nothing (except midground and light layers)
  3. Foreground Layer (Camera)
    • Culling Mask > Nothing (except foreground and light layers)

The Problem I’m facing is that my Scene > Directional Light is not effecting my final composite output.


Directional Light does look correct within the Scene Window but not Composite Output.

Insight & Assistance is requested and appreciated.

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