Your cart is currently empty!
Written:
Could we be near the end of having to make round-trips between DCC tools and realtime rendering environments in which our assets are deployed? It looks this way!
Mesh-editing is here for imported models inside of the Unity Editor! No more redundant round-trips to from Unity back to Maya or Blender. Meet the updated ProBuilder Package for Unity Game Engine.
#realtimeVFX #virtualproduction, #unity3d #Tools #ProBuilder #Unity3D #MeshEditing #gameDev #soloDev
MORE FROM THESE tags:
Get The Latest
Posts To Your Inbox
GET NEW POST
NOTIFICATIONS!
About The Author:
Enjoy This Post?
If you’ve enjoyed this post – consider a show of support with a WebMention from your own website, by subscribing to a membership plan, by sending a one-time donation, or if you’re old school – by leaving a traditional post comment down below!
Notifications
Leave a Reply