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Mesh-Editing Directly In Editor with Unity!

Could we be near the end of having to make round-trips between DCC tools and realtime rendering environments in which our assets are deployed? It looks this way!

Mesh-editing is here for imported models inside of the Unity Editor! No more redundant round-trips to from Unity back to Maya or Blender. Meet the updated ProBuilder Package for Unity Game Engine.

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About The Author:

Autonomy Agency
Autonomy Agency
@autonomy@mindcreatesmeaning.com

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