Tag: Tools
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Researching Home Repair Tools: The Multi-Tool
Hiring contractors for a recent project last year revealed to me just how useful an oscillating multi-tool can be. Moment after moment, I observed professionals reaching for their multi-tool, equipping it with the correct blade, and then getting down to work. Seeing this first hand, illuminated for me where my tool collection should begin (as…
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Unity – Reading up on Visual Compositor Preview Package
Early investigations into Visual Compositor within #Unity ,not to be confused with Graphics Compositor.
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(beat) Screenwriting App for macOS and iOS
[Recommendation] Screenwriting software for macOS & iOS. No distractions. A focus on elegance. Meet (beat).
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Overview For Unity 6 in 2024
Controversy, Opaque Onboarding. Runtime Fees, Stagnation. Unity has self-inflicted a hard time for themselves of late. Are things turning for the better? Here’s a succinct, personable video overview of Unity’s new direction as reported by 3rd-party observer.
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Dissecting Animation Controllers, Unity Engine
Breakfast & leisurely learning. Eggs, coffee, sourdough toast while dissecting animation controller parameters, exit timings, and transition blends.
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Impatience is Impractical
Amazing products go unsold when no one sticks around for the presentation. Your ability to survive on your services disappears when you promote yourself with a blank page. Cached pages for your (WordPress) website aren’t a technical matter – they are a matter of survival. In my search to meet my own personal expectations for…
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Rest Is Work (Worth Tending To, A Note To Self)
I did not anticipate rest to be so much work. Feeling appreciative for (and yet mildly resistant to) holding myself to the “commitment” of a self-prescribed four day weekend here at the end of a long platform development cycle. With rest comes rejuvenation (a renewed wellspring of focus, passion, and enthusiasm toward attainment of aim…
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Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!
Spring is in the air and new workflows are hatching 🐣! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…
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Telling Greater Stories With Fewer Resources. Virtual Production, Unity Game Engine.
Today, I’m dynamically relighting pre-lit green screen video into wildly distinct scenarios using Unity Game Engine. Examples in the link >>