Tag: Tools

  • Unity – Reading up on Visual Compositor Preview Package

    Unity – Reading up on Visual Compositor Preview Package

    Early investigations into Visual Compositor within #Unity ,not to be confused with Graphics Compositor.

  • (beat) Screenwriting App for macOS and iOS

    (beat) Screenwriting App for macOS and iOS

    [Recommendation] Screenwriting software for macOS & iOS. No distractions. A focus on elegance. Meet (beat).

  • Overview For Unity 6 in 2024

    Overview For Unity 6 in 2024

    Controversy, Opaque Onboarding. Runtime Fees, Stagnation. Unity has self-inflicted a hard time for themselves of late. Are things turning for the better? Here’s a succinct, personable video overview of Unity’s new direction as reported by 3rd-party observer.

  • Dissecting Animation Controllers, Unity Engine

    Dissecting Animation Controllers, Unity Engine

    Breakfast & leisurely learning. Eggs, coffee, sourdough toast while dissecting animation controller parameters, exit timings, and transition blends.

  • Impatience is Impractical

    Impatience is Impractical

    Amazing products go unsold when no one sticks around for the presentation. Your ability to survive on your services disappears when you promote yourself with a blank page. Cached pages for your (WordPress) website aren’t a technical matter – they are a matter of survival. In my search to meet my own personal expectations for…

  • Rest Is Work (Worth Tending To, A Note To Self)

    Rest Is Work (Worth Tending To, A Note To Self)

    I did not anticipate rest to be so much work. Feeling appreciative for (and yet mildly resistant to) holding myself to the “commitment” of a self-prescribed four day weekend here at the end of a long platform development cycle. With rest comes rejuvenation (a renewed wellspring of focus, passion, and enthusiasm toward attainment of aim…

  • Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!

    Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!

    Spring is in the air and new workflows are hatching 🐣! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…

  • Adding Reddit To Sharing (beta)

    Adding Reddit To Sharing (beta)

    Change Log:-Reddit-LinkedIn (Alternative share)-Facebook #culture

  • Telling Greater Stories With Fewer Resources. Virtual Production, Unity Game Engine.

    Telling Greater Stories With Fewer Resources. Virtual Production, Unity Game Engine.

    Today, I’m dynamically relighting pre-lit green screen video into wildly distinct scenarios using Unity Game Engine. Examples in the link >>

  • Unreal Engine 5.2 (Apple Silicon) for macOS. Buggy Exports

    Unreal Engine 5.2 (Apple Silicon) for macOS. Buggy Exports

    Unreal Engine experimentation. Downgraded from 5.3 to 5.2 for a more mature release. Works except for buggy media export. Details inside. Thoughts?