
Unity employs a modular package-based approach to extending a project’s capabilities.
Last night, I consolidated the installation process for multiple packages required when using Unity for #realtimevfx and #virtualProduction media creation.
My custom script registers a new Editor menu item enabling a 1-click install workflow for multiple packages.
Installed Packages include:
- USD Exporter
- Streaming Image Sequences
- Cinemachine
- Pro builder
I’ve placed my custom monobehavior C# script within a custom “.unitypackage” which contains a variety of necessary virtual production tools.
I’ve condensed the time, once required, to drag and drop multiple tools, packages, and Editor customizations into two actions: one drag-and-drop followed by a single click.
I’m feeling good about this frictionless approach as a very quick method for spinning up new projects quickly.
#unity3D #madeWithUnity #realtimeVFX #virtualProduction #mediaPipeline
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