Tag: madeWithUnity
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48 Hour Film Project – Cincinnati, 2024
Virtual production specialist (Indie) seeking 48 Hour Film Fest Team (Cincinnati) with which to collaborate (May 17-19,2024). Message For Info.
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Complete Unity Graphics Compositor Tutorial
Start to finish (beginner friendly) tutorial covering setup of Graphics Compositor for Unity Virtual Production workflows.
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Unity – Reading up on Visual Compositor Preview Package
Early investigations into Visual Compositor within #Unity ,not to be confused with Graphics Compositor.
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Unity Graphics Compositor Lighting Not Rendering
Environment:Unity 2023.2.11f1 (Apple Silicon)Graphics Compositor Observation / Issue: I’m working with a CompositionGraph containing three layers. The Problem I’m facing is that my Scene > Directional Light is not effecting my final composite output. Directional Light does look correct within the Scene Window but not Composite Output. Insight & Assistance is requested and appreciated.
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Real & Virtual Set Alignment, Seeking Workflow
I’m seeking a #madeWithUnity workflow for aligning real and virtual sets. I’m using #Unity3D within a #virtualProduction context on #macOS for #indieFilm. Can you make a recommendation?
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Overview For Unity 6 in 2024
Controversy, Opaque Onboarding. Runtime Fees, Stagnation. Unity has self-inflicted a hard time for themselves of late. Are things turning for the better? Here’s a succinct, personable video overview of Unity’s new direction as reported by 3rd-party observer.
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Dissecting Animation Controllers, Unity Engine
Breakfast & leisurely learning. Eggs, coffee, sourdough toast while dissecting animation controller parameters, exit timings, and transition blends.
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Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!
Spring is in the air and new workflows are hatching 🐣! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…
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Unity, Timeline, Video Player, Frame-Accurate Scrubbing?
When working with Unity > Timeline (& Sequences), is there a way to preview frame-accurate control for Video Players? #Unity #VirtualProduction
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Gearing Up: A StoryTelling Adventure of Substance.
Piecing together my repeatable workflow. Currently ironing out friction points. Everything very much a ‘work-in-progress’. Follow for my journey’s progress (but no pressure).