Could we be near the end of having to make round-trips between DCC tools and realtime rendering environments in which our assets are deployed? It looks this way!
Mesh-editing is here for imported models inside of the Unity Editor! No more redundant round-trips to from Unity back to Maya or Blender. Meet the updated ProBuilder Package for Unity Game Engine.
#realtimeVFX #virtualproduction, #unity3d #Tools #ProBuilder #Unity3D #MeshEditing #gameDev #soloDev
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