Gearing Up: A StoryTelling Adventure of Substance.

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Currently at a stage where everything is still a ‘work-in-progress’. Expecting much improvement over the next few days.

Finally returning focus to virtual production, now that the WordPress component of my ‘ambition infrastructure’ is complete.

Anticipating reciept of personal 20′ x 20′ Green Screen soon.

I’ve just posted the latest of my virtual production composites (it’s rough at the moment. The final goal being to achieve a much more robust key from within Unity)

Nonetheless, excited to be keying video using methods enabling video subjects to recieve light and cast shadows within virtual environments.

After reviewing the most recent releases of Unreal Engine, I have once again returned to Unity 2021.3.35f1 .

Unreal Engine (Native Apple Silicon versions of 5.2 and 5.3 tested) proving far too unreliable.

User ExperienceUnreal EngineUnity 3D
Editor
Workflow Simplicity
Reliability
Render Simplicity
Render Quality✅ (slight edge)

Working Environment:

Apple M1 MacBook Air (Base Memory)
Unity 2021.3.35f1 (HDRP project)
Deckard ChromaKeyer (Indie License)
Green Screen Video Clip (Mixkit.co)

Shoulders of Giants (on which I’m Standing)

Oliver Pavicevic

Unity Game Engine
Apple

The Modern Electrical Grid

More To Come!!
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