Tag: VR

  • Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!

    Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!

    Spring is in the air and new workflows are hatching 🐣! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…

  • Gearing Up: A StoryTelling  Adventure of Substance.

    Gearing Up: A StoryTelling Adventure of Substance.

    Piecing together my repeatable workflow. Currently ironing out friction points. Everything very much a ‘work-in-progress’. Follow for my journey’s progress (but no pressure).