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Tag: madeWithUnity
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Real & Virtual Set Alignment, Seeking Workflow
I’m seeking a #madeWithUnity workflow for aligning real and virtual sets. I’m using #Unity3D within a #virtualProduction context on #macOS for #indieFilm. Can you make a recommendation?
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Overview For Unity 6 in 2024
Controversy, Opaque Onboarding. Runtime Fees, Stagnation. Unity has self-inflicted a hard time for themselves of late. Are things turning for the better? Here’s a succinct, personable video overview of Unity’s new direction as reported by 3rd-party observer.
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Dissecting Animation Controllers, Unity Engine
Breakfast & leisurely learning. Eggs, coffee, sourdough toast while dissecting animation controller parameters, exit timings, and transition blends.
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Unity > Timeline > Matching Video Performance to Animation Timings w/ Frame Accuracy!
Spring is in the air and new workflows are hatching ! Subscribe for future workflows. Here’s how to match your prerecorded video performances to event and animation timings within your virtual worlds using Timeline within a Virtual Production pipeline. PRODUCTION PHASE We cannot build that which we cannot see. Let’s enable frame accurate video performance…
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Unity, Timeline, Video Player, Frame-Accurate Scrubbing?
When working with Unity > Timeline (& Sequences), is there a way to preview frame-accurate control for Video Players? #Unity #VirtualProduction
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Virtual Production Puzzle Pieces – Coming Together!
Workflow is taking shape. Logistics are falling into line. Stories are about to be told. #exciting
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Seeking Tips On Organizing Unity3D Project Assets.
I’m looking for tips on organizing #Unity #gameDev third-party assets for an #optimized visual workflow. Is there a better way than to click through individual Project Panel folders originating from multiple asset packs?